Deadly Premonition – The Weird and the Downright Bad

Deadly Premonition: The Director’s Cut was cheap on Steam. I bought it, even though I know that the game is supposed to be very glitchy, limited in terms of gameplay and, according to most people, weird (in a mostly bad way). I am now playing it and I have questions and observations, mostly about the weird and the bad things I am dealing with. Some weird things might turn out to be just bad going forward and I will be delighted if some bad things become weird (the interesting kind of). In no particular order, here comes.

Weird stuff

– cutscene with a car that’s much too small for the road it is moving on, the one when you first meet the sheriff;

– the constant talking to Zach, complete with touching the ear gesture;

– the weird proportions of stuff in the hotel room, mainly the bed, and the cafeteria;

– the smoking and the Police brand of cigarettes;

– the intros used for the characters and the absolutely weird movements on their faces;

Bad stuff

– the movement and the shooting feel clumsy to the extreme;

– the game crashes, even after fiddling with compatibility modes and other stuff, about once every hour or when driving or when loading;

– the graphics look much worse than I expected for a game that initially came out in 2013.