Steam Needs to Balance Freedom with Responsibility

It is pretty clear that Valve, the company in charge of the dominating PC video game retail and distribution system that is Steam, is aiming to keep as far as possible from being responsible about it and plans to allow almost any developer to deliver almost any title on it.

The new policy, announced in a rather long and somewhat confused blog post just before the start of the week of E3 2018, explains that a recent controversy over mature material has convinced the company that is should allow developers to offer video games without any restrictions (other than legal ones linked to the territory where they are made and sold) while relying on the users to vote with their money and to make sure that those who do not deliver any value will be left behind.

The new Valve policy is a boon from a freedom of expression perspective and will allow more niche audiences to get cool content from Steam, a good thing, while also increasing the number of titles available, which is both great and a problem for gamers, given the limited tools for curation that are available.

The decision to tweak what is allowed to arrive on the digital distribution service will also make it easier for the company to defend its decisions, because it can rely on freedom as the core concept, giving it space to dispense largely with moderation and curation. Gamers will have to pick up this responsibility and itțs unclear whether Valve has any new aids for them.

Steam is dominant at the moment but it will be interesting to see whether rivals, from GOG to publisher driven services to itch to others, will make curation one of their own selling points and can use it to eat into the market share of the Valve product.

Until them I am happy that more potentially cool games will be launched but I think that Valve should carry more of the curation and moderation burden, which is possible even while remaining faithful to the idea of free expression in the video game medium.

Deadly Premonition – The Weird and the Downright Bad

Deadly Premonition: The Director’s Cut was cheap on Steam. I bought it, even though I know that the game is supposed to be very glitchy, limited in terms of gameplay and, according to most people, weird (in a mostly bad way). I am now playing it and I have questions and observations, mostly about the weird and the bad things I am dealing with. Some weird things might turn out to be just bad going forward and I will be delighted if some bad things become weird (the interesting kind of). In no particular order, here comes.

Weird stuff

– cutscene with a car that’s much too small for the road it is moving on, the one when you first meet the sheriff;

– the constant talking to Zach, complete with touching the ear gesture;

– the weird proportions of stuff in the hotel room, mainly the bed, and the cafeteria;

– the smoking and the Police brand of cigarettes;

– the intros used for the characters and the absolutely weird movements on their faces;

Bad stuff

– the movement and the shooting feel clumsy to the extreme;

– the game crashes, even after fiddling with compatibility modes and other stuff, about once every hour or when driving or when loading;

– the graphics look much worse than I expected for a game that initially came out in 2013.